Goal was to make very simple fire that can be rotated and customized as environment artist see fit. It can be scaled and colourized. Goal was to make it on 1 ribbon instead of few particles. Ribbon can be controlled and moved so we can hide loop of texture. All textures was generated on EmberGen.
This is attempt to make quality fire that is using every way to be cheap and fluid. Those are 3 similar systems in Niagara that are using Ribbons to display looped texture with motion vectors